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A token is basically a variable that you can store data in or retrieve data from at runtime in your guiDesigner projects. A token is given a name and a value.
Suggested Syntax: [name]
A token can be named anything you like, but we suggest you follow the syntax above, including the square brackets in your token names. By doing this, it makes it easier to see where your token is actually being used within command values, etc.
There are three types of tokens:
As the name suggests, a global token is available to be used globally throughout your guiDesigner project.
Global tokens are defined in Project Properties > Global Token Manager.
A global token is the only type of token that can be set to persist its data across launches of iViewer, so you can store state data and retrieve it again the next time iViewer is opened.
There are a number of tokens that are predefined for you in certain cases, depending where the token is being used.
Tokens can be assigned to any object via its join number at runtime. These tokens can be set and retrieved at runtime only. For example, you can store the state state of something in a token applied to a button. Then when that button is pressed, use the token value as part of the command that the button sends, or even use the token within a math expression or JavaScript function that the button calls.
Tokens can be used throughout your guiDesigner project in a number of ways: